Classic Battletech Tournament

Download the Full Battletech Tournament Document Here or continue to read it in it’s entirety on this page.

INTRODUCTION:
The BTC tournament is competitive BattleTech
play meant to test players against one another in
a friendly environment to see who can take home
the title of Tournament Champion.
This tournament uses Swiss rounds for pairing for
3 to 4 rounds determined by the number of
players in the event. Players are ranked based on
the Victory Points scored each round to
determine final standings, as described below.
Each Event Round is three (3) hours long,
including 2.5 hours of game clock time and 30
minutes to allow players to finalize the results of
their games and for event staff to tabulate scores,
generate new pairings for the next Round, and
answer any questions that have arisen.
Download the Full Battletech Tournament Document Here or continue to read it in it’s entirety on this page.

PLAYER RESPONSIBILITIES:
Players at tournament events are responsible for
bringing and supplying their own miniatures,
force lists (at least one copy for each round of the
event and one for the judges for review), record
sheets, dice, pencils or other writing utensils,
game aids, rule books, and any other materials
useful for playing BattleTech Classic.
The tournament organizer will be providing
neoprene hex maps from Catalyst Game Labs for
the playing surface. No food or drinks are allowed
on the tables. Care must be exercised when using
markers and pens during the tournament.

AWARDS AND PRIZES
Besides bragging rights, the tournament will
provide prizes at the conclusion of the
tournaments. The prizing will be determined by
number of participants and final standings.

MINIATURES
Each player must have one (1) model to represent
each unit in their force. Players must adhere to
the following guidelines for their models.
All models must be mounted on a hex base that is
approximately 1.25” from flat end to flat end.
The models used to represent a particular unit or
chassis must be of the same chassis for the
variant being used. Models may be from any
source but must be clearly identifiable. For
example, an Atlas model from any source (CGL,
3D printed) may be used to represent an AS7-RS
Atlas.

TOURNAMENT ORGANIZER
RESPONSIBILITIES

TOs are also responsible for establishing a safe
and inviting playing environment for the event and
maintaining that atmosphere throughout the
duration of the event.
Should a TO need to, they will make sure to
appoint any judges for the event as required. If
multiple judges are appointed, a Head Judge will
be chosen by the TO in order to establish who has
the last call for all disputes during the event.
Before an event can begin, the TO and/or judges
must check to ensure that all force lists have
been turned in and meet the requirements for the
event. Any player whose list is found to not be in
compliance will be allowed to change their list
before the event begins.

OTHER RULES
For the first round of an event, pairing will be
determined randomly. For all subsequent
rounds, players paired based on total match
scores from the round(s) before, with the highest
scores playing the next highest and so on. If there
is a tie, determine who is currently ranked higher
by strength of schedule and if any of the players
have already met in a previous round. Players
should not play against the same opponent more
than once per event if it can in any way be
avoided.
If there are an odd number of players, forcing a
player to receive a bye, that player will be
awarded 75 match points for the round but will
not gain any strength of schedule.
Concessions are never recommended under any
circumstances. Should a player concede a
round, their opponent immediately receives 100
match points and the round victory. The player
who conceded receives zero (0) match points for
that round.
TOURNAMENT ROUNDS
Rounds consist of games that are limited to 12
Game Turns or 2hrs 45mins hours of clock time
(Master Time Clock kept by TO), and the results
will determine the overall winner.
Tables (and battlemats) will be randomly
determined by each round.
TOURNAMENT RULES
BattleTech: TechManual (TM) and BattleTech:
Total Warfare (TW) are the primary rulebooks
used for this event.
Additional rules for the event come from
BattleTech Techmanual (BT:TM), Tactical
Operations: Advanced Rules (TO:AR), Tactical
Operations: Advanced Units & Equipment
(TO:AUE), and the BattleMech Manual (BMM).
These books are used only as referenced in this
document and only for the purposes mentioned.
All other rules in these books not referenced here
are not used in the event.
The latest printings of all rule books used at the
time of the events, including any and all officially
issued errata, will be considered the current rules
set for an event.
SPECIAL RULES
The following Special Rules are printed rules
found in the Total Warfare book series that are
either optional or left to discretion and will be in
use in all BTCC Total Warfare events.
1 Forced Withdrawal (TM, pg 81)
2 Floating Critical Rule (TM, pg 45)
3 Expanded Arm Flipping (TM, pg 25)
4 Special Munitions (TW, pg 140)
4 Players may change Special Munitions
between Rounds, except for Semi-Guided
5 Thunder LRMs are not legal for event
6 Quicks are not legal for this event
SCENARIOS
There are four (4) scenarios available during the
tournament (see below). The TO will announce
which scenario will be used at the start of each
round. All games will play the same announced
scenario for that round.
FORCE REGISTRY
Record Sheets used in events must be official
record sheets from Catalyst Game Labs,
MegaMek, or Flech Sheets.
The current era in the tournament is Jihad 3080.
All units are allowed up to this era. Ground units
only including BattleMechs, Combat Vehicles,
and Infantry.
Each player will create one Force Registry with a
maximum Battle Value (BV) of 7,000. Each unit
Gunnery and Piloting skills cannot be separated
by more than 2 points.
A Force Registry must have at least three (3) units
and can have no more than six (6) units, with no
more than 3 units using the same chassis. For
example, a Force Registry may include three (3)
Locust BattleMech, each of which may be a
different or same variant, but no more than three
(3) Locust chassis may be included.
Adjust BV levels for Skills, TAG, C3, and
appropriate Special Munitions as directed in the
“Constructing a Battle Force” section found on
page 315 of BT:TM.
Fill out a Force Registry sheet and turn it into the
TO before the tournament as specified by the TO.
Players must have multiple copies of their Force
Registry, one for review by the TO/Head Judge
before the event begins, and one for each Round
of the event. Force Registries used by each player
in a Round are turned into the Head Judge along
with the Round Score Card for record keeping
purposes.
SPORTSMANSHIP
All players are expected to be civil and polite
during the event. The staff have worked hard to
make the events a welcoming environment for all
players, and every player is always responsible
for their own behavior.
Rules disputes will inevitably happen, and in such
cases both players are expected to be courteous
and respectful toward other players and event
staff, including judges and TOs. Should a dispute
not be able to be settled between the two players
in a game, an event judge may be called over to
the table to settle the dispute.
At all events, either the TO or the person
designated as the Head Judge will have the final
say on the floor for all game and rules disputes.
No arguing with them is allowed past their final
say on a matter.
Unsportsmanlike Behavior and Penalties
A Verbal Warning will be issued at the table by a
TO or judge, and an Official Warning will be
recorded with the Head Judge. At that time, the
Head Judge or TO will decide if the player will be
allowed to continue playing in the event. If the
player is allowed to continue playing, a twentyfive (25) Victory Point Penalty will be applied to
that player’s score for that round. A second
Official Warning in the same event results in
immediate disqualification from the event.
Exhibiting and of the behaviors listed below may
get a player awarded with either a warning and/or
ejection from the event:
Disrespectful behavior toward other players,
TOs, Judges, or spectators.
1 Intentionally trying to misrepresent any
situation to another player, TO, or judge,
specifically concerning the game state.
2 Any intentional disruption of your own game or
another game currently being played.
3 Quickly removing dice results from the table or
a dice tray and not allowing your opponent to
see the result.
BEGINNING OF ROUND PROCEDURE
The following steps outline the procedures and
steps players will take at the beginning of every
Round.

  1. Review the round’s scenario.
  2. Exchange Force Registries for review.
  3. Each player rolls 2d6 and the highest roll
    determines who is Attacker/Defender.
  4. The Defender chooses their board edge.
    Attacker is assigned the opposite edge.
  5. The players place any Objectives as directed
    by the Scenario.
  6. Players make any allowed pre-games
    decisions and not them on the Round Score
    Card (BSP, alternate munitions, etc.).
  7. The Attacker has initiative for the first turn of
    the game.
  8. The game begins.
    ? END OF ROUND PROCEDURE
    The Round ends after:
    ? At the end phase of turn 12
    ? When one player reaches 100 points
    ? As soon as one player has no active units on the
    board
    ? Time expires
    ? Players will finish the phase they are
    currently in
    ? Players DO NOT play out the rest of the
    game turn
    ? round time has ended. Players Some
    scenarios may have
    The following steps outline the procedures and
    steps players will take at the end of every Round.
  9. The players tally up final Objective Points as
    described in the Scenario, and the player with
    the highest score is declared the winner.
    a. Scoring Note: Crippled Units that are still
    on the field at the end of the game count as
    Destroyed.
  10. Both players collaborate to fill out a single
    Round Score Card, filling in the information
    required on the sheet, and turn it along with
    their Force Registries into the Judge’s Station.
  11. After the end of the last Round, the TO will
    announce the final standings and hand out any
    appropriate awards and accolades.